Hi all! Getting right down to business: GameWith and Game8 had massive overhauls to their lists since the last post (3 weeks ago). I will let you see for yourself down below, but I will outline the bigger changes here and talk a little bit about them.
First, Ragnarok Dragon has been completely replaced with Lance Odin Dragon. This is probably due to the relation to Alt Arena and harder dungeon releases recently. No surprises here; while RagDra still has his uses, Odin Dragon’s multi-utility makes him a one-card wonder. His active skill heals for 50% max HP and full bind + awaken bind recovery AND a haste for only 9 turn cooldown is superb to get out of tight situations. On top of this, his awakenings are also insane: bind resist + 1 bind recovery + 2 TE + 7c.
OdinDra can easily fit into many teams as utility, but the one team that comes to mind for me is Rushana teams, more specifically, running 7×6 Rushana team with OdinDra sub into Alt Arena. As you know, Alt Arena has many many obstacles to trip you over. OdinDra solves many of those problems: awakening bind + normal bind. Also, although Rushana teams have a large HP pool, she doesn’t nearly pack enough RCV to heal up. OdinDra’s active heals for 50% HP and also has 1k RCV at +297, remedying that problem. All I can say is: it’s about time.
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Yuna’s usefulness and her 4th place in our Aggregate list is pretty self-explanatory: 4 Time Extends, 2 7c, 2 SBR makes her a powerhouse and a +2 second move time awakening stick. Her active provides shields for 2 turns and is also a haste.
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Finally, you’ll have noticed I’ve added a #6 position to the Aggregate List: Enra. That is because after the list revamp, I’ve found that Enra and Beach Fujin’s Aggregate score is very close, and I couldn’t discard one for another, so I slipped Enra in at #6. 3 7c awakenings, of which can compete with Ideal’s damage is her main point, but also her active skill’s pretty decent at flooding the board with fire orbs, while also not converting heal orbs away (so you can heal or for FUA)
That will be all for this post; I’m running quite short on time (esp. this week), so I apologize if I have made mistakes or missed anything. I will try to answer any questions down below or on Reddit.
âThanks! Don’t go broke rolling for Ideal!
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Directed at EVERYONE, and not just the newer players:
DISCLAIMER: (quoted from SetsuPAD) “Donât take these ratings as fact; I encourage you to simply take them as a starting point for discussion to figure out which subs are actually the best for your specific situation.”
Cards you own that are not on these Tier Lists are not automatically nonviable, and cards you own that are on these Tier Lists are not automatically viable.
The Subs below mostly accompany top combo/colour leads, such as the leaders from my “JP Aggregate Leader List” posts. They boast tremendous firepower through their multiple 7c awakenings and/or have valuable killer awakenings (such as God, dragon, devil killers). HOWEVER, they are not universal; all subs should be built around your leader, and more importantly the DUNGEON you are tackling. Which goes back to my main point: “Donât take these ratings as fact; I encourage you to simply take them as a starting point for discussion to figure out which subs are actually the best for your specific situation.”
Game8
Overall 1-3 | |
Fire Top 3 | |
Water Top 3 | |
Wood Top 3 | |
Light Top 3 | |
Dark Top 3 |
Altema
Overall 1-5 | |
Fire Top 5 | |
Water Top 5 | |
Wood Top 5 | |
Light Top 5 | |
Dark Top 5 |
GameWith
Overall 1-5 | |
Fire Top 5 | |
Water Top 5 | |
Wood Top 5 | |
Light Top 5 | |
Dark Top 5 | |
Ney Series | |
Cotton Series | |
Pixel ‘Series’ |