Hello all! First off, we’re sorry for BakaData’s down time over the past 4-5 days; we ran into hosting issues on our end and our host’s customer service slowed down over the weekend. I’ve had a bunch of people message me via Reddit over the concerns on the site; it warms my heart knowing I’m doing my part to contributing to the Puzzle and Dragons community! Here’s to hoping for no more down times in the future!
Since my last tier list 2 weeks ago, DKali’s usefulness has been cemented in the JP community. Her tanky 1.5x HP + RCV combined with decent firepower puts her up to Tier 3 on our Aggregate list. Also her survivability is perfect for stalling for Rii inherit in harder dungeons, for that 7×6 goodness (ideally using Uruka for 7×6, but could work with Nohime for example)
Though the card we all really want to get to is Edward Elric from the Fullmetal Alchemist Collab. In the Aggregate Tier Lists I made back in the end of November, I’ll admit I’ve said I wasn’t too impressed with Edward’s leader skill. And I will explain my reasoning:
The FMA card reveals through pad_sexy’s Twitter for Edward Elric’s leader skill was “Reduced damage and 3x attack when 50%+ HP, attack increases for 4+ combos, up to 4x attack”
… Which at first glance I assumed the reduced damage was only 25%, and would need at least like 8 to hit that 4x attack multiplier. However, as the collab hit the live server, we find that his shield is actually 35%, and only requires 6 combos for 4x attack. Now, the difference between 25% and 35% is actually very respectable: with dual Edward Elric leads, the difference is between a 43.75% vs 57.75% shield, which comes out to a difference of 14%. That 14% is the difference between burning an active to heal when getting hit by a 99% HP preempt, amongst other things.
In addition, I underestimated how easy it is to activate his leader skill for full multiplier: only requiring 6 combos (and 50%+ HP of course), and 7 combos to activate the 2 7c awakening that Edward has. Achieving 7 combos is almost a guarantee in any (6×5) board, unlike leaders like Anubis that requires a good board and luck to achieve 8+ combos.
Furthermore, he has a superb active skill that synergizes very well with this leader skill to burst: a full heal active + orb change to light + 3x light attack. Only thing missing from that active is a board change active (just kidding, that’d be pretty damn OP). While his active’s CD is a whopping 20 turns to balance out, he has a SKILL CHARGE awakening to compensate. That, plus his 35% shield, makes him a very good candidate to inherit Rii onto, to run 7×6 board into Alt Arena.
Game8 features the template Edward team as follows:
Edward / Alphonse / Tachibana Ginchiyo / Light Ideal / Revo Indra*
… obviously using Ginchiyo for 7×6 if the dungeon calls for such necessity. This team covers all colors for skill charge, and has Light Ideal as the damage powerhouse along with Edwards. Alphonse provides FUA awakening. Revo Indra provides a heavy shield to tank hits and ensure Edward’s HP multiplier. Winry even provides as a good assist skill, giving a 30% heal and shield for 4 turns that protects from hard hitting preempts!
Seeing this (possibly intended) compatibility and synergy of Edward, Alphonse, and Winry awakens my inner whale. The more I write on this post, the more I want to throw stones at the FMA REM for picking up an Edward myself…!
All of the above puts Edward at Tier 1 of our Aggregate List. Though, all things considered, he does have a (slight) weakness. His 58% shield will only work for above 50% HP. This means multi-hits become especially dangerous for Edward, as his shield will deactivate below 50% (just like Green Odin’s leader skill back in the day).
In closing, Edward is a great card, even for starting accounts. The 2% roll rate is depressing, however with time and luck, you too can bring Edward home
DISCLAIMER: (quoted from SetsuPAD) on all current and future Aggregate/Tier lists: “Don’t take these ratings as fact; I encourage you to simply take them as a starting point for discussion to figure out which leads are actually the best for your specific situation.”
Cards you own that are not on these Tier Lists are not automatically nonviable, and cards you own that are on these Tier Lists are not automatically viable.
These tier lists assume BEST subs (often hard-to-acquire GFEs/collab cards) tackling hard dungeons (Arena 3, 3-Player Rushes, ALT Arena/Arena 4). Therefore, their uses largely depend on your box, your progression in PAD, and personal puzzling/comboing skills.