* Corrected my post on my point regarding Mai’s damage with TPAs. It’s not as much as 5 x 3.375 = 16.875x attack as I initially claimed, but it can still easily reach over 8x attack (with 10 combos and TPA matches). Sorry for misleading everyone.
Good morning America. This past week saw the 1-day only release of the King of Fighters Collab for all the PAD servers worldwide. With the surprise and quick return of KOF, came yet more surprising buffs. As you can probably guess from the thumbnail from Reddit or the blog sidebar… Mai Shiranui once again climbs the Aggregate Leader List, but this time, she climbs all the way to the top and joins ranks with Jhoira and Diablos at Tier 1.
She, amongst other 6* REM rolls, have received slight buffs to their leader skill and more importantly, received super awakenings. Honestly, in my opinion, this just goes to show how questionable Super Awakenings are, and how Gungho, at any time, can introduce Super Awakenings to old Collab cards to beef them up to the current meta. Reni and others have summed up the changes over at their blog; have a look over if you haven’t already. Anyhow, since Mai Shiranui basically dominated this week’s list (all 4 ranking sites give more than favourable rankings for her), I will go over Mai again below.
Initially, Mai has actually been on the Aggregate List as Tier 4 during the last KOF appearance, but has quickly lost her place, as she was overshadowed by the likes of Diablos. The buffs for her are as follows:
- Active Skill CD changed from 7 turns to 6. (50% for skyfalls to drop as enhanced orbs for 5 turns. Randomly spawn 3 Fire orbs from non Fire orbs)
- Leader Skill buffed. Change the board to 7×6 size. Fire & Light attribute cards ATK x2. All attribute cards ATK x4.5, 25% all damage reduction when reaching 7 combos. (Used to be only 4x attack for 7 combos)
- Addition of Super Awakenings: Unbindable, 10 combo enhance, or L-shape heart shield.
The active skill change IMO is pretty negligible. Her leader skill buff now beats out Diablos and is on par with Jhoira, in terms of attack multiplier at 9x instead of 8x. However, arguably the biggest buff is from her Super Awakening’s 10c Enhance. Getting a 5x attack buff out of nowhere, and on top of this, she gets to stack that with her 3 TPAs.
Mai Shiranui teams, I think, used to run cards like Enra and/or Ideal as the damage stick, but now Mai’s damage can match them and possibly beat out their 3 7c. Granted, she has to match 10 combos and fire TPAs, but much of it is made trivial with her 7×6 board.
The trade off here is that you’re give away that unbindable super awakening, but that can be circumvented by using the Unbindable awakening badge (heck, or using that unbindable assist from MtG). In my opinion, small price to pay for the huge firepower in return.
Some template teams are showcased here courtesy of GameWith. Ideal subs include Kyo Kusanagi, Enra, Natsu, Ippo, Amamiya Ren, Fire Ney/Cotton, Hestia (Look at all these Collab character subs!)
All in all, absolutely disgusting. Small changes to multiplier and addition of awakenings is more than enough to re-invigorate a character and its collab series. Anyway, all of the above propelled Mai to Tier 1 on our Aggregate Leader List.
Thanks for reading!
DISCLAIMER: (quoted from SetsuPAD) on all current and future Aggregate/Tier lists: “Don’t take these ratings as fact; I encourage you to simply take them as a starting point for discussion to figure out which leads are actually the best for your specific situation.”
Cards you own that are not on these Tier Lists are not automatically non-viable, and cards you own that are on these Tier Lists are not automatically viable.
These tier lists assume BEST subs (often hard-to-acquire GFEs/collab cards) tackling hard dungeons (3-Player Rushes, Alt Arena, Arena 4, etc.) Therefore, their uses largely depend on your box, your progression in PAD, and personal puzzling and comboing skills.